![]() ![]() Likewise, recent research related to digital games in neurorehabilitation has addressed similar research gaps concerning different game modes. ![]() For example, de la Hera et al state: “The decision to engage players in collaborative, competitive or cooperative competitive games has relevant implications on the effects of these practices.” Previous research on intergenerational digital games describing major research gaps recommend that future empirical studies should directly compare different forms of playing to discover the effects of intergenerational interactions. However, there are important research gaps that must be considered concerning the potential of video games in real-life scenarios, especially those concerning specific game design decisions and their impact on social interactions. ![]() As emphasized in a review and various studies, games can have positive effects on the physical, cognitive, social, and emotional states, especially in older adults. Taken together, playing video games seems to be a meaningful way to foster positive intergenerational social interaction between younger and older people, which, in turn, is likely to improve psychological well-being in the long run. The term intergenerational, thereby does not only include family bonds (eg, grandchildren and grandparents) but can also be considered in a wider sense in terms of age (eg, older and younger people) or community life (eg, youth and older adults). For instance, intergenerational digital games can enhance social bonding and pave the way for improved communication among players. Digital technology, which is ubiquitous in the lives of younger and adult people, has been investigated as a tool to connect generations, including those of advanced age. Specifically, players enjoy interacting with others, watching others playing, and talking about the game. Research indicates that social interaction and entertainment are among the main motivating factors for older adults to play video games. In this way, it can link people from different generations, bridging the gap among them. Playing together is a rewarding experience that connects people through joint action, cooperation, or playful and unthreatening competition. Imagine, for instance, a visiting grandchild playing a video game with their grandparent in a retirement home, or imagine care persons and residents playing together during activation therapy or recreation in a common room. Multiplayer video games can promote well-being and the maintenance of social relationships because they can facilitate positive social interactions during play, even for players from different generations. This is particularly true in old age, including when living in a retirement home. Maintaining social relationships is a basic human need and therefore is highly relevant to psychological well-being. With so many game modes from which to choose, however, it can be tough for novices to get a handle on everything the historical hack-and-slasher has to offer.Playing Digital Games as Social Activity Connecting People From Different Age Groups and Generations The fact that Ubisoft Montreal is continuing to provide the game with patches, updates and events certainly implies a degree of faith in the project, and with For Honor set to head to Xbox Game Pass in the near future, there's never been a better time to don one's armor and jump into the fray. Regardless of the game's odd mix of styles, it's gone on to be a success for Ubisoft, still boasting an active community of players and content creators, not to mention some very respectable sales figures. For a studio so strongly associated with open-world adventure titles such as Assassin's Creed, Far Cry and Watch Dogs, it was a striking change of pace to see Ubisoft putting its name on an over-the-top historical slugfest that seemed to cross Call of Duty with titles such as Chivalry or even Dark Souls. Released in 2017, For Honor was something of a departure from the norm for French publishing titan Ubisoft.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |